So it’s really simple for the player to understand. It’s an easy to establish goal in every environment. So I found the idea of a being a slice a bread who wanted to become toast quite easy for the player to kind of get their heads around. Rather than, ‘Oh, we’ll start with a control stick and a jump button’. essentially I wanted to approach something that’s an interesting challenge to control, because I always think of something I’d want to be… and then try and think of the controls from there. ![]() What was the idea that lead you to create I am Bread? How would I control it? How would I control bread if it had to move? We went with controlling the corners. In the same way with Surgeon's “how would I control a hand and an arm?” It was the same approach here. The other side of that was if I was controlling a slice of bread how would it move, how is it going to move around? That was an interesting challenge. That was a nice jumping point for me as, in a game sense, we could put the bread anywhere and you’ve got a level. Everyone knows to move the bread to somewhere hot. You remove the heart and put a new one in and in the same way we say “become toast”. There is an inherent understanding there so we don’t have to tell the player the instructions because it’s a heart transplant. The premise has to have a nice clear goal like with Surgeon Simulator in which you’d have to complete a heart transplant. Is there any specific concepts for your game design? You have worked on "Surgeon Simulator" and "I am Bread", which are very unique. I simply asked if they needed QA testers since I’d be working at Sega in that role and got the job! After a year I was promoted to designer and Surgeon Simulator happened a few months later! That’s where I met Mike Bithell ( Thomas Was Alone, Volume) who eventually joined a new start-up in 2010 called Bossa Studios in London. By controlling each corner with a different stick or. I studied Computer Games Design at University at a time where there were barely any courses on it, so I picked the nearest one to me. I Am Bread takes the malleable, real-world physics gameplay and applies it to a slice of bread. Whilst I Am Fish may look like a piece of hake to play, actshoally the controls are deliberately designed to be challenging and with an additional layer of added Bossa Style controls, it won’t be like shooting fish in a barrel.What lead you on the path to making indie games? Cheers! Navigating in each make-shift aquatic vehicle poses its own unique challenge, but don’t worry, the relative freedom of open water is never too far away with inviting fountains, swimming pools and err, sewers full of hazardous materials to splash around in, before reaching the final goal – the shimmering, open ocean. Our four fin-tastic friends will be hitching rides in all manner of ad hoc water carriers including jars, mop buckets on wheels and the occasional pint glass. We won’t dwell on grizzly fish death, but should your fish fall too far in whatever make-shift fishbowl it finds itself in, run out of air or generally flounder you will be popped back to the most recent checkpoint to refine your approach. With its idyllic coastline and quaint villages Barnardshire might seem like a perfect slice of quintessential tranquility, but to our aquatic adventurers it’s alive with the very real threats presented by crossing roads, traversing rooftops, dodging deep fat fryers, avoiding wildlife including the cantankerous locals, not to mention fragile fishbowls and the very real problem that fish can’t breathe out of water. A simple, intuitive control scheme leaves no excuses should your fish perish leaving you feeling very gill-ty. ![]() ![]() Swim, roll, glide, chomp, flip flop, inflate, fly and bite your way through enthralling challenges. Flying Fish – a little aloof at times but a real softy at heart, with the ability to glide through the air! These plucky heroes will leave no bowl unturned, putting their heart and shoal into the mission to re-unite! Piranha - wild, chaotic, loud, unpredictable, and loves to bite - obviously. ![]() Meet our heroes! Goldfish - cheerful, brave, and adventurous, a natural born swimmer! Pufferfish – a little slow but kind-hearted who can also puff up into a ball and roll across land. Over the course of the game you join them as they swim, fly, roll and chomp their way to the open ocean from the far-flung corners of Barnardshire (the smallest county in England) in their bid for freedom and to re-unite once again. I Am Fish is a charming, physics-based adventure starring four intrepid fish friends, forcibly separated from their home in a pet shop fish tank.
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